Project Background : Personal
Type: Prototype (Pre-Alpha)
Duration : (~30 hours)
Team Members : François Potvin Naud (code, art, concept), Michaël Guérette (idea)
Game Engine : Unity 4.3 (2D engine)
Platforms : Windows/Web
Language : C#
Endless runner / Angry Birds concept. The plans were to work with a friend but the team broke up.
Would be a starting prototype for a system detecting the integrity of a structure made by unconnected game objects.
- Mixing runner and catapult games
- Finding out the integrity of a structure made of unrelated blocks
Web Player: Cheesy Hoot’m Up – Prototype Jouable
Windows : CheesyHoot’mUp_Prototype.zip (7.1 MB)
Source Code : CheesyHoot’mUp_PrototypeSRC.zip (1.6 MB)