Cheesy Hoot’m up

cheesy-screen-v0-1Project Background : Personal
Type: Prototype (Pre-Alpha)
Duration : (~30 hours)
Team Members : François Potvin Naud (code, art, concept), Michaël Guérette (idea) 
Game Engine :  Unity 4.3 (2D engine)
Platforms : Windows/Web
Language : C#

Description :

Endless runner / Angry Birds concept. The plans were to work with a friend but the team broke up.

Would be a starting prototype for a system detecting the integrity of a structure made by unconnected game objects.

Constraints :

  • Mixing runner and catapult games
  • Finding out the integrity of a structure made of unrelated blocks

Downloads :

Web Player: Cheesy Hoot’m Up – Prototype Jouable

Windows : CheesyHoot’mUp_Prototype.zip (7.1 MB)

Source Code : CheesyHoot’mUp_PrototypeSRC.zip (1.6 MB)

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